Ming Chen

I am a passionate game developer and AI enthusiast with a strong technical foundation and a creative drive to design innovative interactive experiences.

Highlights of My Experience:

  • Game Development: Extensive expertise in Unity with a focus on developing immersive gameplay mechanics, AI systems, and visually engaging features.
  • Artificial Intelligence: Developed AI-driven solutions such as:
    A knowledge-based AI agent to solve Raven Progressive Matrices using case-based reasoning, incremental learning, and analogical reasoning;
    Game AI systems for smooth enemy behaviors, procedural level generation, and strategic decision-making.
  • Machine Learning: Applied unsupervised (e.g., K-Means, Gaussian Mixture Model) and supervised methods (e.g., Random Forest, Decision Tree) to analyze cognitive performance data in educational games.
  • Research on Educational Games: Designed three WebGL games that integrate gameplay with cognitive assessments, leveraging machine learning to improve validity and reliability.
  • Leadership and Collaboration: Mentored development teams and led projects, fostering innovation and collaboration.

With a dual academic foundation in Computer Science (Georgia Tech OMSCS) and Educational Psychology (CUNY Graduate Center Ph.D.), I bring a unique perspective that combines cutting-edge technology with insights into human learning and cognition.

Let’s connect to discuss opportunities at the intersection of gaming, AI, and education!

Work Showcase

Cube Battlefield: 2048

Apple Vision Pro App: Breath Zen

Alter Learning: Celestial

Alter Learning: Quiz Fall

Alter Learning: Block Wars

Dungeon Odyssey: Return of the Orb

EF Game Series: Dragon Tower

EF Game Series: Magic Forest

EF Game Series: Lava Cave

Brackeys Game Jam 2023.1: Rogue Wild